#version 3.7;
#include "colors.inc"
#include "stones.inc"
#include "math.inc"
global_settings { assumed_gamma 1 }
camera
{
location <6,6,-6>
right image_width/image_height*x
look_at <0.5,0.5,0.5>
angle 13
}
light_source { <+0,+4,-4> 1}
light_source { <+4,+2,-1> 1}
light_source { <0.5,0.5,0.5> 0.5}
object { plane { <0,1,0> 0 } pigment { checker color rgb <0.8,0.8,0.8>, color rgb <0.6,0.6,0.6> } }
#local F = sqrt(2)-1;
#local G = 1 - 2 * F;
#macro KUBUS(n,s)
#if (n<=0) box{<0,0,0><s,s,s>}
#else
#local s1 = s*F;
#local p1 = s*(1-F);
#local s2 = s1*F;
#local p2 = s - s2;
union
{
#for(X,0,1) #for(Z,0,1)
#for(Y,0,1) object { KUBUS(n-1,s1) translate<X*p1,Y*p1,Z*p1> } #end
object { KUBUS(n-2,s2) translate<s1 ,Z*p2,X*p2> }
object { KUBUS(n-2,s2) translate<X*p2,Z*p2,s1 > }
object { KUBUS(n-2,s2) translate<X*p2,s1 ,Z*p2> }
#end #end
}
#end
#end
object { KUBUS(5,1) texture { T_Stone13 } }
KUBUS(0,1)
KUBUS(1,1)
KUBUS(2,1)
KUBUS(3,1)
KUBUS(4,1)
KUBUS(5,1)
KUBUS(6,1)